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5 results for “combo”

GPC Programming11 min

How a Shot Combo Is Built in GPC

A worked example of the GPC behind a 2K shot mod: a hold-then-release auto-green combo, a rhythm-style right-stick sweep, a menu page that toggles a value and saves it with set_pvar, and an OLED page that prints it.

Updated Sep 4, 2026Read →
Troubleshooting12 min

Debugging Basketball GPC Combos — When Shots Feel Offline

Systematic isolation of combo chains for NBA 2K26 shooting mods.

Updated Jul 16, 2026Read →
GPC Programming14 min

Prime vs Hoops vs Green — GPC Architecture Differences

How menu depth and combo surface area differ across YewScripts libraries.

Updated Jul 15, 2026Read →
GPC Programming10 min

GPC Combos & wait() Timing: Deep Dive

How combos execute, what wait() blocks, combo_run vs combo_stop, overlapping combos, and debugging timing bugs in production scripts.

Updated Jun 8, 2026Read →
GPC Programming12 min

GPC Script Basics: Syntax, Structure & Patterns

Technical introduction to GPC — variables, combos, main loops, conditionals, menu systems, and how to read commercial scripts safely.

Updated Jun 8, 2026Read →
scriptgpc

Friendly developer documentation for Cronus Zen GPC scripting — syntax, timing, persistence, device APIs, and install workflows, written from the compiler's point of view.

27 guides · 19 reference topics

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  • Language index
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  • yewscripts delivery

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